Landing lag is 20 frames (10 if L-cancelled) Late hit deals 14% and has 26 base knockback Late hit deals 13% and has 18 base knockback Ganondorf is considered grounded during Dark Dive Ĭlean hit deals 8% and has 66 knockback growthĬlean hit deals 9% and has 50 knockback growth ![]() This timing results in the second hitbox being active too early, Knocks Marth down, due to his changed weightĬannot tech out due to unideal math involving throw's weight-based animation speed Strong hitbox deals 12% and is 0.75x the radius covers less distance than NTSC Fire Fox but more than Fire Bird Late hit has angle of 55 and lasts 9 framesĬlean hit deals 18% with 30 base knockback and 112 knockback growthĬlean hit deals 17% with 26 base knockback and 108 knockback growth Late hit has angle of 72 and lasts 10 frames Has spike angle of 290 for clean hit and Sakurai angle for late hit. Has spike angle of 290 for clean and late hit Late hit deals 3% damage and has 30 base knockbackĭonkey Kong will lose his charge if he is hit out of Spinning Kongīeing hit out of Spinning Kong does not affect Giant Punch's charge. Late hit deals 6% damage and has 35 base knockback Triggered after the A button is pressed or released 4 times (tricky to avoid when attempting to only get the Gentleman) Triggered after the A button is pressed or released 3 times Independent of enemy weight, so it will hit Jigglypuff or Mr. In the main menu, when going to the next screen and then switching to a different entry too quickly, the game now shows the correct information at the bottom of the screen.Ĭharacter-specific differences Bowser ĭependent on enemy weight, so it does not hit Jigglypuff or Mr.In Home-Run Contest, when the Sandbag lands on the track it becomes unhittable.Inert hitboxes no longer disable article hitboxes.Player markers are not shown above Star KO'd characters or elsewhere after getting KO'd.Player markers now follow the character's position perfectly, instead of lagging by one frame.A dedicated menu selection for the How to Play video replaces the Archives submenu. The "Special Movie" was removed, as was the Archives section in the Data menu (But has data replaced by Captain Falcon's Congratulations cinematic).The progressive scan query shown during the booting of the game if B is held is replaced by a 60 Hz query, which lets the player select between PAL50 (576i50) and PAL60 (480i60).Character stock icons shown at the bottom of the screen during a match, as well as target icons shown in Target Test, are considerably smaller.Lag and loading times have been reduced.Attacks that deal less than 1% damage now cause hitlag.Many methods of freezing the games no longer cause freezing.The game is now able to record and store negative scores in the single player modes finishing with a negative score will count as 0 instead of the maximum of 999,999,999.The crowd now says “Ohhh” when the announcer says “Failure” if the player fails in Multi-Man Melee.The announcer now says “A New Record” if a new record is achieved in Multi-Man Melee. ![]()
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